IntroductionA 3D model of an MP18 using physically based rendering techniques to look high-grade, yet stick to a low polycount for good performance in games.
What I learnedI studied the entire PBR pipeline for this project and went through every phase.
I practiced high-poly 3D modeling, making sure the flow was optimal.
I proceeded to model a low-poly variant, contraining the polycount and taking care of optimization.
For this project I learned to texture realistically with localization and to carefully study and apply reference.